Copertina di The Sims 2

The Sims 2

Maxis · Electronic Arts, Aspyr Media · uscito il 14 set 2004

Metacritic 71

IGDB 79

PEGI 12

ESRB T

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Descrizione

In The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. You'll be able to control your Sims over their entire lifetimes, taking them from their first steps to their golden years. Guide them through "Life's Big Moments" and build their "Life Score" with every decision you make. And since every Sim will have its own DNA, their appearance and personality will be passed down through the generations. Life in The Sims 2 will take on a whole different dimension with an entirely new 3-D engine.

Trama

The game starts at the neighborhood level. Here you can create a housing development from scratch or start with one of three pre-made neighborhoods, each with its own theme. From there, you'll settle on a house and a family of Sims to control. Sims now have aspirations, wants, and fears. The wants and fears are the day-to-day things that occupy their minds, like wanting to see friends or get married and fearing death or being rejected for a kiss. Satisfy their wants, and they become more efficient at completing tasks you assign them. Realize their fears, and Sims become lethargic, cranky, and unresponsive to your commands. Aspirations are the big-picture things, like raising a family, becoming wealthy, and gaining knowledge. Succeed here and you'll be able to buy odd gifts for your Sim to improve his or her life, like a money tree that pays dividends or a "fountain of youth" water cooler. Of course, you wouldn't be able to juggle all that if it weren't for the improved "Free Will" option, which makes it easier for Sims to fulfill their basic needs. The artificial intelligence of the game is noticeably improved; they won't turn on radios just as a family member is going to bed but, strangely, they do occasionally put their dishes on the floor. Another big change in the series is the concept of the lifespan. Now Sims are born with the traits of their parents, families grow, and Sims grow old. Not only does this go hand in hand with aspirations (growing up is the first aspiration that a baby Sim will have), it provides a limited time with which your Sims can achieve their goals. The pre-made households all have backstories that are smart spoofs of soap-opera plots--lots of scheming, romance, ghosts, and family fighting.

Dettagli

Franchise
The Sims
Motore di gioco
The Sims 2 Engine
Collezione
n/d
Modalità di gioco
Giocatore singolo
Prospettiva
Bird view / Isometric
Temi
Comedy, Sandbox, Fantasy, Romance
Uscita
14 set 2004
Sviluppatore
Maxis
LinguaAudioSottotitoliInterfaccia
English — — ✓
French — — ✓
Italian — — ✓
German — — ✓
Spanish (Spain) — — ✓
Korean — — ✓
Polish — — ✓
Portuguese (Brazil) — — ✓
Russian — — ✓
Chinese (Traditional) — — ✓
Japanese — — ✓
Czech — — ✓
Hungarian — — ✓
Danish — — ✓
Dutch — — ✓
Thai — — ✓
Norwegian — — ✓
Finnish — — ✓
Swedish — — ✓
Hebrew — — ✓

Date di uscita

PiattaformaRegioneData
PC (Microsoft Windows) Europa 16 set 2004
PC (Microsoft Windows) Nord America 14 set 2004
Mac Europa 13 ago 2005
Mac Nord America 17 giu 2005

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